OverHeat is a thing I have been making

So, over the last year or so I’ve been learning to code. I’ve had to do this very much in my spare time for the most part, but I’m now ready to show what I’ve been working on to the world!

If you want to skip the explanation and just have a go, you can find the latest test version here: https://benjrose.itch.io/overheat. Be warned – it’s still unfinished!

Otherwise, read on for more!

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From the Depths – Hotline Miami

GamingDaily was a fantastic website, where I learned a lot about games writing. Many brilliant writers got their start here, and I was very lucky to be able to work with some of them for a time. 

Unfortunately, a few years ago, it was shut down. Much like this very blog has lay dormant for an age. So, in an effort to bring myself back into writing, I’m going to post some of my favourite things that I wrote from way back in the day.

Up first: My preview of Hotline Miami, from the very first time I played it. Warning – i may have done some swears.

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How Burial At Sea Redeems Bioshock: Infinite


After watching my significant other polish off the campaign from Bioshock: Infinite last week, I found myself itching to play the DLC, which I’d hitherto ignored on the basis that I thought it’d be mediocre at best. The first episode of Burial At Sea was, sadly, almost exactly that. If you ignore the plot, it’s basically just the combat from Infinite transplanted into Rapture, really nothing more than a change of scenery.

But Episode 2 is something else entirely.

Fair warning: I’ll be discussing plenty of mechanical spoilers here. I’m not going to discuss anything story related, but if you’re really keen to stay spoiler free then I’d recommend finishing off the episode before reading on.

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Games Night: The Resistance – Avalon


Earlier this week, myself and the missus hosted a games night for a few friends. We planned to play a bit of Monopoly, maybe some video games, eat a pizza, then say our goodbyes. Instead, we spent around six hours lying through our teeth, giving each other shifty looks and screaming wild accusations of betrayal across the table – all because of one deceptively simple card game.

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The Time Machine: Where Assassin’s Creed 3 Went Wrong


The following article is massively out of date.

It’s a big ol’ rant I wrote well over a year ago on Assassin’s Creed 3, fresh off the back of having finished it. Despite having spent quite a lot of time on it, the half-finished article has been my drafts box for ages, mostly because finishing it would’ve involved going back to play more of the game, and I’d had quite enough of that.

Recently, though, I’ve been playing a lot of Assassin’s Creed IV: Black Flag which is, thankfully, really quite good. I then remembered that I’d written a good thousand words or so on how much I’d disliked AC3, and didn’t want them to go to waste. So, before I write up my thoughts on AC4, here are those ancient words, tidied up and made all presentable like those Christmas decorations you’ve been using for a few years too many.

Get ready to party moan like it’s 2012!

Cue wibbly time-travel effects…

Continue reading “The Time Machine: Where Assassin’s Creed 3 Went Wrong”