From the Depths – A Puzzling Present and the Game Development AI

GamingDaily was a fantastic website, where I learned a lot about games writing. Many brilliant writers got their start here, and I was very lucky to be able to work with some of them for a time. 

Unfortunately, a few years ago, it was shut down. In the spirit of archival, I’m going to re-upload some of my favourite articles here.

Here’s my write-up of a Christmas game without a single human developer – A Puzzling Present was programmed entirely by a game-developing AI.

Continue reading “From the Depths – A Puzzling Present and the Game Development AI”

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OverHeat is a thing I have been making

So, over the last year or so I’ve been learning to code. I’ve had to do this very much in my spare time for the most part, but I’m now ready to show what I’ve been working on to the world!

If you want to skip the explanation and just have a go, you can find the latest test version here: https://benjrose.itch.io/overheat. Be warned – it’s still unfinished!

Otherwise, read on for more!

Continue reading “OverHeat is a thing I have been making”

From the Depths – Hotline Miami

GamingDaily was a fantastic website, where I learned a lot about games writing. Many brilliant writers got their start here, and I was very lucky to be able to work with some of them for a time. 

Unfortunately, a few years ago, it was shut down. In the spirit of archival, I’m going to re-upload some of my favourite articles here.

Up first: My preview of Hotline Miami, from the very first time I played it. Warning – i may have done some swears.

Continue reading “From the Depths – Hotline Miami”

The Words Must Flow!

So, I just picked up the final results for my degree. I’ll probably write more on my thoughts about the university process as a whole fairly soon, so I won’t elaborate too much here, but suffice to say that I’m in the best mood I’ve been in for a long time.

What this means is that I’ll have a lot more time for writing, which is something I’m hoping to do a lot more of. My first new piece is a review of Quantum Conundrum, the new game from the lead designer of the original Portal. Check it out here over on Gaming Daily. If it’s not up when this post goes out, it should be fairly soon afterwards.

Otherwise, this is just a quick post to say that I’m back, and there should be a lot more content coming from the idea factory in my head pretty soon. Til then, much love.

Free To Play: Team Fortress 2 Has Changed. Forever. Again.

Well, the news is out. Team Fortress 2, Valve’s long-running team-based shooter, is now 100% free to play.

All you have to do is create a Steam account – again, totally free – and you’ll have full access to every class, every map and all the unlockable weapons. The news comes alongside the Uber Update, which unveils the Meet The Medic video, as well as a new set of weapons (and hats) for all classes except the Engineer.

Continue reading “Free To Play: Team Fortress 2 Has Changed. Forever. Again.”