‘I’m here today to antagonize you.’
That’s a direct quote from the author of One Chance, a touching, strangely beautiful little flash game that flaunts convention in order to make a point, and does so with style.
One of the most exciting things about gaming as a medium (dare I say art form?) is the issue of choice. Obsidian’s ambitious but flawed Alpha Protocol made a big deal of the fact that every choice made by the player would have an impact later in the story. Yet even that game allowed you to go back, try again and see what other outcomes there were.
Once Chance gives you no such opportunity. Just like real life, there is no ‘restart’ button, no saved game to fall back on. You get exactly one go at saving the world. Chances are, you will probably fail.
Continue reading “A Chance Would be a Fine Thing – One Chance”