I am Sir, and I was Hunted

9b14d97b5daf6e966c440a05bdf73e6f_largeI’ve had a strangely avoidant relationship with Sir, You Are Being Hunted, the ‘tweed-punk’ survival FPS from Big Robot Entertainment. As soon as it was announced, I was intrigued. The pitch, essentially, is S.T.A.L.K.E.R, set in rural England, with the player constantly on the run from an ever-multiplying horde of robotic hunters, which scour the land in a thinly veiled parody of the traditional (but, thankfully, now illegal) fox hunts which were a common sight in country villages until recently. Sadly, when the Kickstarter came around, I was without the means to buy in. Clearly, this was a personal affront, and I therefore went on a campaign of ignoring the game really, really hard. I ignored the posts on various gaming blogs. I shunned the Twitter accounts. I even turned my back on the pre-orders, with their promise of early access.

But now, having finally given in and played a good 20+ minutes at their Rezzed booth recently, I can ignore this game no more. Now I, too, have become hunted.

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Why Molyneux Is Still Relevant

Looking at his career over the last decade or so, one could be forgiven for thinking that Peter Molyneux had somewhat lost his way. In the 90s, as a member of the legendary Bullfrog, Molyneux worked on genre defining classics like Populous, Syndicate, Theme Park and Dungeon Keeper. More recently, however, he’s become known for being the man who makes promises that he can’t keep – from Black & White to Fable, none of his later output has quite matched up to the hype surrounding it, leaving Peter stuck at Microsoft making Fable sequels which could charitably be described as “disappointing”.

Peter understood this, I think. And honestly, he could have called it a day, retired and gone back to playing games made by others. Instead, Peter got restless. He quit the safety and security Microsoft to set up a new, independent studio called 22 Cans, who are now working on something that only loosely falls under the category of ‘game’. Genius? Or insanity?

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I Was At Rezzed!

So, I’ve just got back home after a properly manic weekend. Run by the fine chaps over at Eurogamer and Rock, Paper, Shotgun, Rezzed featured everything from upcoming AAA games like Far Cry 3 and Aliens: Colonial Marines, to indie titles like Trash TV. On top of this, various developers and industry figures ran hourly presentations on a whole host of subjects, including legends like Peter Molyneux.

To save myself from writing one long ramble, I’ll separate my more interesting thoughts into longer articles, probably appearing either here or on Gaming Daily. Instead, for content’s sake, here’s a quick off-the-cuff list of my general thoughts and impressions.

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