Do Not Read

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Best described as some kind of crowd-sourced, vaguely interactive music video, Do Not Touch isn’t even really a game. But it did leave me grinning from ear to ear, and that’s good enough for me.

Some of the best moments will probably be spoiled easily, so I suggest you run through it before reading on. Go on, It’ll only take a few minutes. I’ll wait.

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From The Frontlines

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Yes, yes, I know, glorification of violence and all that. But it’s true – Planetside 2 does make war look absolutely beautiful.

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Assassin’s Creed Sails Again

Edward Kenway in Assassin's Creed 4

Just a quick post here, as it’s fast becoming traditional for me to at least mention every new Assassin’s Creed game. Last week, Ubisoft announced the latest title in the series – Assassin’s Creed 4: Black Flag.

Or, as Lewie Procter would probably call it, AssBlag.

Today, the hype machine whirred into second gear, with the release of the first trailer. More thoughts after the break, along with the trailer itself.

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Why Molyneux Is Still Relevant

Looking at his career over the last decade or so, one could be forgiven for thinking that Peter Molyneux had somewhat lost his way. In the 90s, as a member of the legendary Bullfrog, Molyneux worked on genre defining classics like Populous, Syndicate, Theme Park and Dungeon Keeper. More recently, however, he’s become known for being the man who makes promises that he can’t keep – from Black & White to Fable, none of his later output has quite matched up to the hype surrounding it, leaving Peter stuck at Microsoft making Fable sequels which could charitably be described as “disappointing”.

Peter understood this, I think. And honestly, he could have called it a day, retired and gone back to playing games made by others. Instead, Peter got restless. He quit the safety and security Microsoft to set up a new, independent studio called 22 Cans, who are now working on something that only loosely falls under the category of ‘game’. Genius? Or insanity?

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I Was At Rezzed!

So, I’ve just got back home after a properly manic weekend. Run by the fine chaps over at Eurogamer and Rock, Paper, Shotgun, Rezzed featured everything from upcoming AAA games like Far Cry 3 and Aliens: Colonial Marines, to indie titles like Trash TV. On top of this, various developers and industry figures ran hourly presentations on a whole host of subjects, including legends like Peter Molyneux.

To save myself from writing one long ramble, I’ll separate my more interesting thoughts into longer articles, probably appearing either here or on Gaming Daily. Instead, for content’s sake, here’s a quick off-the-cuff list of my general thoughts and impressions.

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The Words Must Flow!

So, I just picked up the final results for my degree. I’ll probably write more on my thoughts about the university process as a whole fairly soon, so I won’t elaborate too much here, but suffice to say that I’m in the best mood I’ve been in for a long time.

What this means is that I’ll have a lot more time for writing, which is something I’m hoping to do a lot more of. My first new piece is a review of Quantum Conundrum, the new game from the lead designer of the original Portal. Check it out here over on Gaming Daily. If it’s not up when this post goes out, it should be fairly soon afterwards.

Otherwise, this is just a quick post to say that I’m back, and there should be a lot more content coming from the idea factory in my head pretty soon. Til then, much love.

Impressions of a Rushed Writer

I realised recently that I’ve not done an actual decent sized piece of games journalism for a while now. That made me sad, but what with exams and such, I don’t really have the time to write a full piece right now. Instead, I’m just going to briefly talk about the games I’ve been enjoying recently, and why.

I hope you’re in the mood to be rambled at!

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